Wednesday 4th November 2009

by Caroline

I read this review of the Wii Fit Plus in the Tribune* and found it harsh, unsatisfying. It didn’t speak to my experience at all, as someone who doesn’t need exercise to be disguised as game — Yes, I am going to exercise. It can feel hard, because it is and it should and I’m not six years old.

The original Wii Fit had one frustrating hangup for me: no ability to transition from activity to activity without a LOT of downtime in between, and downtime means falling heart rate and anaerobic exercise, which is counter to the whole light aerobic / yoga / pilates thing the Wii Fit has going on.

This time they addressed that, somewhat, by allowing you to construct routines or choose their premade ones. It’s definitely an improvement, but most of the routines out of the box are 6 to 9 minutes long, which is still not a solid length of time to get your heart rate up and keep it up for your daily fitness recommendations.

I don’t play the fitness games so I honestly can’t speak to those. It seems the Wii Fit has two very polarized groups of fans: those who are interested in diversion exercise (definitely fun!) and those who are interested in a palpable measure of their form and progress. Since I have a specific goal in mind, I like the more cerebral route and the somewhat apples-to-apples comparisons I can make day over day and week over week.

* Tell him, Ray: The Tribune sucks.

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